Academagia Research Paper

Where will your adventures take you?

Academagia: The Making of Mages is a whimsical fantasy life simulation and role-playing game set at the renowned Academy of Magic in the rich and dangerous city of Mineta. As a newly arrived teenager in a strange, vast school, you'll embark on adventures great and small, train your familiar, make friends (and enemies!), and master the shining arts and subtle laws of spell-casting.


In your first year, you'll attend classes, build skills, compete for the glory of your College, and explore the history and powers of an ancient world of flying islands and fallen empires. What you choose to do - whether it be to create a new magical item, to butter up your instructors, or to duel with your bitterest rivals - will ultimately determine how your character evolves throughout the school year. With many secret skills to uncover and hundreds of unique actions to learn and bonuses to collect, character specialization is unprecedented in its breadth. You can explore the campus, research in the many libraries, help your friends, visit exotic merchants or cast powerful spells: the choice is yours!

But beware! There are more dangers than just detention, and frightening secrets wait in the long forgotten sections of the University...

  • Interact with over 80 Students
  • Maneuver through more than 800 possible Random Events
  • Set out upon any of over 100 Adventures
  • Explore hundreds of Skills
  • Cast Spells from the five Pillars of Magic, or learn the Forbidden Arts
  • Add new effects to existing Spells as you master the vocabulary of Magic
  • Discover and visit mysterious castles, ruins, shops and secret hide-outs
  • Teach, train and adventure with a Familiar from one of dozens of species
  • Enjoy nearly endless replayability and scope

Academagia is a 2D PC life simulation and role-playing game intended for audiences ages 9+. Our game rewards relationship building, research and knowledge over violence, and encourages the gamer to create their own unique story. The game is available here and at Steam for $15.99.

Latest News

Apr. 20, 2017
We are happy to announce that Academagia is available on Steam! The new version of Academagia features a major UI overhaul and DLC 17, The First Touch of Summer.

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Character Creation (cont'd) and the Interface

This page focuses on some miscellaneous background options, including location discoveries, starting friendships, or some choices in Familiar skills and attributes. I also decided to choose nothing here, as no option interested me. Note that this is also the last page to allocate points. If you have any extra points, you can go back and spend them how you see fit. I highly recommend prioritizing attributes though. Since my starting options give me +1 in Insight, Luck, Charm, and Finesse. At this point I’ll go back to my base attribute page and give a point in Fitness, Strength, and Intelligence. This accounts for all of my character creation points.

Finally, the last page involves your choice of College and coursework. The choice of college is mainly for flavor. Each has unique adventures and students, which works well for different playthroughs. For more background on the colleges, refer to the wiki[]. Each college has required courses, which are greyed out and can’t be changed in the list. The remaining choices depend on whatever you want to focus on. I would advise choosing classes that correspond to the attributes you chose to focus on. Since Vivianne has even stats all around, I just chose what sounded interesting. Choose your preferred portrait on the next page, and then hit ‘Next’ to begin. If you have chosen a Familiar option, you will be given the chance to name it. Unfortunately, if you chose the exotic Familiar option, you won’t yet know what species you got, so you’ll be naming it blind. That being said, the default name that is given is based on their species. So if you're willing to check the wiki for each exotic species, you'll have better insight into the identification of your Familiar.

You also get the chance to name your Clique. In this game, your Clique is your group of friends. Whenever you successfully befriend another character, they get added to your Clique. Note that they must not already be in a Clique in order to join yours.

After the character creation, you are brought to the main interface of the game.

Your interface might look different according to your choice of college and UI element placement. The objects in the interface can be moved and resized, so adjust them to your preference. On the upper left is my character portrait and name. The column below it shows your character info. The semicircle near the top has various icons, with each corresponding to a different aspect of your character. Clicking on them changes the display of the column content. From left to right, the icons are Attributes, Abilities and Actions, Skills and Research, Magic, and Items. Clicking on items in this column causes more information to show in the far right column.

  • Attributes: Displays the numerical values of your primary attributes, as well as your Stress, Vitality, Encumbrance, and Concealment values. Mousing over the latter values tells you your maximum value for each.

  • Abilities and Actions: Displays the available Abilities and Actions your character can take, as well as any Emotions they may currently be experiencing. As you learn new Abilities and Actions, they will be added to this list.

  • Skills and Research: Lists all your known skills and subskills. Clicking the box to the left of any skill name lists your known subskills. The brown box to the right of each skill and subskill shows your level. If any of your skills have a book and number next to the level box, it means you are taking a class in that skill. The number in the book corresponds to your Study level. I will go more into Studying later. Clicking on any skill or subskill shows relevant information on the far right column. The number of skill steps required to level up the relevant skill/subskill is shown by “Needed for next level: x of y”. I will go more into leveling skills and subskills later. If you scroll to the bottom of the left column, you can also see the Research section. Listed here are the available topics you can do independent Research on, as well as their Research level. As you learn new skills/subskills/research topics, they will be added to this section.

  • Magic: Lists your known Spells and Phemes. Clicking on them will show relevant info in the far right column. As you learn new Spells/Phemes, they will be added to this section. I will go more into Spells and Phemes later.

  • Items: Lists the items in your personal possession, as well as your known recipes.

That’s not all though. If you look towards the upper-right, at the interface that looks kind of like a stopwatch, there are more options. Menus brings up the main menu, where you can save your game (Do this often!!!!), load a previous save, change some settings, or quit. Lore brings up known lore entries, and will be expanded as you play the game. It also shows what Locations you have discovered, and know how to travel to.

Relations shows your relationship levels with all the other interactable members of the Academagia. Purple names correspond to Professors and faculty. Note that I already have negative relation with some students due to my History: Descended of Traitors background. Clicking on names gives you more information on each character. The Clique tab shows information on your Clique, such as its name and patrol bonus. As you befriend other characters, they will be added to this section. A list of other student Cliques will also appear here as they are formed. The last tab concerns your Familiar. Here you can see all relevant information including your Bond, your Familiar’s attributes, as well as their skills, abilities, portrait, etc. Vivianne’s exotic Familiar turned out to be a Hawk.

The center panel is the main story interface. Here you will read story events, make decisions, read your results, as well as plan our your daily schedule. For now you should see the text for the introduction. Go ahead and read it, and make a decision. Red text indicates that it can be clicked on for further information. If you would like more game info, I would recommend reading the letter. Otherwise, you can put it away to be read at any later time. Hit the icon in the lower right that says “Validate Orders” to input your decision.
First week of class: Rolls
Well, you got to enjoy a very brief holiday on your entrance to the Academagia. But now school actually begins. And like a good student, you should probably go to class. I say should because class attendance is an optional activity. You are free to change the timeslot to something else if you so desire. However, skipping class does introduce the aforementioned risks of being caught and given a reprimand. In addition, classes have the chance to teach your character some lore, or increase a certain subskill by a skill step. Skipping, of course, negates these gains. If you are not opposed to save scumming, you could always save before attending the class to see if it teaches anything worthwhile before deciding whether or not it's worth loading and changing the timeslot. But this is a save-scum free guide, so Vivianne will attend her first day of class like a diligent student.

For the free evening timeslot, I figured it would be good to go ahead and continue Oan's adventure. This is labeled as the "Request a Meeting with your Mentor" adventure in the list. Note the different colors for the various adventures. The colors give you some insight into your highest chances of success concerning the first choice in the adventure. Green corresponds to guaranteed (well, almost always) success. Blue means that you have somewhere between a 51-99% chance of success for the choice. Black means you have about a 50/50 chance of success. Red means you have between a 1-49% chance of success. And last, you have Purple choices, which corresponds to a guaranteed (again, almost always) failure. Since the "Request a Meeting with your Mentor" adventure is Red, it means that my best option in the first choice of the adventure has only a 1%-49% chance of success; not very good odds. However, some of the other options are green, indicating that I have a guaranteed chance of passing the first choice with a successful outcome.

Note that this color scheme can be misleading for adventures. Certain adventures make the first choice a guaranteed success choice no matter what. That means that the name will appear green initially, which can mask the difficulty of the first true choice in the adventure. So note that not all these adventures will be an easy given when you start out.

In any case, I will still go with the mentor adventure, as it's still good to get out of the way, and I can go more into Roll mechanics with it.

This tutorial adventure is pretty decent, as it goes into the method of increasing a Relationship with someone, as well as forming a Clique. We'll take Oan's advice to heart, and try Befriending someone soon enough. The choice we face at the end here gives us the opportunity of raising our Relationship with a random student engaged by a michievous plant. In Vivianne's case, she sees Isabeau Glorieux of Hedi College attempting to wrestle her book out of its grasp.

So as I mentioned before, the Adventure color was misleading. We have a School Survival Roll which is Black, which has a higher chance of success than the other Red options. This is because the color-coding of the Adventures only shows you the colors for options that end the Adventure stage. Investigation options, such as School Survival, are not accounted for in the color of the Adventure name. We also have a guaranteed success nonskill option. However, these types of options are only in certain Random Events and Adventures, and usually yield less than optimal results. They're essentially your "give up" options. The skill and subskill related options necessitate Rolls.

Concerning Rolls; Your chance of success for choosing a certain options depends on the mentioned Skill/Subskill, as well as a certain Attribute. The relevant Attribute can be anything depending on the Adventure or event. It does not have to be the relevant Skill's parent Attribute. Most Rolls in this game are against a certain number. The value of the Roll is calculated by a random number between 0 and 2 multiplied by the relevant Attribute. This value is then added by the level of the specific Skill or Subskill. As you can see, Attributes are weighted pretty heavily in the Roll calculation, which is why Attribute gains are very desirable rewards.

There are also modifiers to your Roll value. Your Familiar can add a bonus to Rolls based off their respective skill/subskill level, as well as their Bond skill level. Certain items and spells can also modify your Roll value. Note that these modifications may not be reflected in the colors of the options, so your actual chances of success/failure may vary somewhat.

For this first option, Vivianne's best chance of success, besides the give up option, is the School Survival investigation option. While I won't go into the deeper mechanics in the future, I will detail the threshold values here for the sake of clarification. The School Survival Roll is against a value of 3, with the relevant Attribute being Charm. Since Vivianne's Charm value is 2, and her School Survival Skill value is 1, she has a 50% chance of success. She'll go for it.

Nice! We succeeded in the Roll. While the benefit is not explicitly shown, Vivianne earned a temporary 1 point boost to the Brute Strength, Memorization, and Persuasion subskills i.e. the relevant subskills for the other options.

As you can see, this temporary boost was enough to increase the Memorization option to a 50% chance of Sucess. Vivianne will once again try her luck and go for this option.

Unfortunately, it appears we failed this Roll this time. But this tends to be the result of most of our Rolls in the beginning of the game. As we progress and increase our subskills and Attributes, we will hopefully have greater chances of success.

And just like that, we've come across our first Random Event! You yourself may or may not come across one here. And like the name suggests, the event is random each time, so you probably won't be encountering the same one as Vivianne here. So as I mentioned before, our chances of success in the beginning aren't great. This holds especially true for Random Events. Poor Vivianne has essentially no chance of success with any of her options here. You'll probably find it frustrating failing many of these in the beginning of the game. But don't worry, the drawbacks are (usually) minimal at this stage of the game. And as you progress, you'll find yourself succeeding at more and more of them. But for now, get used to the sight of your student floundering.

This brings us to the results of the day. As you can see, attending class taught Vivianne the Teach, Insight, and Analogue Phemes, and we gained some lore entries as well. Visibly, it seems our second class timeslot yielded nothing of value. However, classes that give skill steps that don't result in an expanded subskill level are not reported here, so keep note of that. Even though the Evening timeslot says we failed our adventure, we still passed that stage. In future adventures, failures usually means that you are stuck on that stage until you succeed on an exit Roll.
First week of classes cont'd

Here we can see the temporary increases to the subskills from the successfull School Survival Roll in the tutorial Adventure. Since Vivianne failed the subsequent Memorization Roll, she lost one skill step in Confidence (Rhetoric). Since this was already at 0 out of 1, theres no big loss here; a decrease in skill steps can't go below 0, so don't worry about going below and dropping to the next lowest level. However, we still gained a whole 1 point to the Social Skills (School Survival) skill level, so this was a net gain for Vivianne! As a result, she was informed of the mentioned subskills, as well as a lore entry. The Adventure also informs her of the Garden Gallery location, which gives a 2 point bonus to Social Actions, as well as a 1 point bonus to the Gossip parent skill for the duration of your stay. So if you want to attempt a Gossip roll and increase your Relationship with someone, you should do it in the Garden Gallery. The Adventure also informs Vivianne of the 3 Befriend subskills. Finally, you can see that Vivianne lost 3 merit for Vernin College. This is due to her failure of the Random Event. This is very minor loss in the long run, so no worries there.
If you ever wanted to play a game where you can roleplay as a student who as been accepted to a magical school in a pseudo-Renaissance setting with sky pirates, dragons, dark magic, all in a pen and paper RPG style, then Academagia might be the game for you. As you can probably tell, this game is pretty niche, and is not for everyone. You get to customize a character from dozens of background options, and learn from a pool of hundreds of skills. At times it can get overwhelming, and even experienced players still learn thing every playthrough. But if you decide to give this game a chance, I want you to be able to enjoy it as much as possible, without having to turn away due to the steep learning curve and lack of tutorial. This game deserves to be judged based on its content, and I hope to help any interested or new player (and maybe even some veterans) experience the fun and features that Academagia can provide.

To that end I will be documenting my playthrough of the first month of the game with a new character. As I go along, I will explain features as they're introduced, to help ease players in rather than overwhelming them with the bombardment of text. You can choose to follow along too, and hopefully be able to understand everything that is thrown at you. This guide is written for DLC 17, Version 3.0.9 of Academagia. While the team has said this will be the last major content DLC, I wouldn't be surprised if they added a few tweaks in the future, so keep that in mind if you see differences and you're playing a newer version.

Note that this guide will not be infallible. Even though I have played this game multiple times, I still learn new things each time. I will occasionally forget some details or make mistakes. If anyone catches these, please feel free to comment, and I will try to correct them as soon as possible. I also highly recommend this guide[] written by Metis. It does a lot to explain some of the core features of the game. The official forums in general are also a good place to go to if you have any specific questions concerning the game. There a plenty of players and devs on there who are willing to help answer any issue then can. You should also consult the Academagia wiki[]. While not a complete resource, it still has a lot of information concerning the deeper game mechanics, as well as some information on grades, adventures, characters, and so on.

A note on formatting: This game has hundreds of parent skills, as well as their daughter subskills. Since trying to navigate to find a subskill can be a pain, I will always refer to them with respect to their parent skill. As such, if the guide has something in the form "Negation Methods (Negation)", then I am referring to the subskill Negation Methods, which can be found under the parent skill Negation.

The first place to start is with character creation. On the first page, go ahead and put in whatever name and sex you want. Our story will focus on Vivianne Dalson, a new student to the Academagia. The number in the bottom right corner indicates how many points you have to allocate in character creation. They will come into play along the way.

Here are the primary attributes. In this game, attributes contribute greatly to your rolls against certain skills. They also affect the learn rate of subskills, with higher parent attributes resulting in lower steps per subskill level. By default, you start with 1 in each. In order, they are:
  1. Fitness: Determines your base stress maximum, as well as your base vitality maximum. Stress affects your character’s emotions throughout the game. I will go into emotions later on. Vitality is basically your health. If your vitality drops to 0, you will be forced to spend the entire following day resting. Don’t worry, you can’t die in this game. But losing an entire’s day worth of time can be very detrimental. Fitness is the parent attribute of Rimbal, Athletics, Negation, Gates, and Mastery.
  2. Finesse: Determines your concealment, which affects your inventory. Certain items are illegal on school grounds. If their concealability rating is higher than your concealment, you have a chance of having the item confiscated, as well as being reprimanded. Finesse is the parent attribute of Brew, Calligraphy, Compete, Cooking, Duel, Enspell, Incantation, and Slight-of-Hand.
  3. Charm: The parent attribute of Aesthetics, Befriend, Beguile, Blackmail, Glamour, Heraldry, Rhetoric, and Social Skills (School Survival).
  4. Luck: The parent attribute of Astrology, Espionage, Explore, Malice, Sabotage, and Curiosity (School Survival).
  5. Strength: Determines your encumbrance, which affects what items you can carry. If the size of all your items is greater than your encumbrance, you have a chance of being reprimanded. Note that encumbrance is a separate stat than concealment. Strength is the parent attribute of Bully, Forge, Raid, and Schoolyard Education (School Survival).
  6. Intelligence: The parent attribute of Arithmetic, Memorization (Blackmail), Dialectic, Economy, Engineering, Geometry, Gossip, Grammar, History, Language, Law, Natural Philosophy, Plot, Revision, Study Habits (School Survival), and Zoology.
  7. Insight: The parent attribute of Ambush, Art, Botany, Enchant, Familiar Kinship (School Survival), Field Medicine (School Survival), Music, Patrol, Religion, Research, Spy, Society, Test Taking (School Survival), and War.

This is not a min-maxing guide. Which attributes you decide to focus on depends on what skills you want to focus on, which in turn can depend on your classes, your choice of adventures, or even what you just want to roleplay. For a well-rounded character, it’s best to start off with at least 2 in each attribute. You can allocate up to 5 of your points to attributes. I will actually not allocate any points here, as some later choices in character creation also can increase attributes.

The next page concerns various matters of your character’s birth. The left column shows the list of options, and can be scrolled through. The middle column gives the description of each option, including what skills/subskills and attributes are affected, as well as some background lore. Again, feel free to pick whatever you want, depending on your choice of focus or roleplay. You also have the option to not pick anything at all! I spent my first point on Vivianne by choosing the Omen: Islandquake background to increase my Insight attribute by 1, as well as my Theory of Negation subskill by 2. Note that the other Omen options in the left column are greyed out. Some options are exclusive. Whenever you pick one, any other mutually exclusive background cannot be picked as well. I also invested a point in Astrology: The Comet for the Luck attribute point.

The next page deals with your family background. I spent two points on Family: Sky Pirates (for the point in Charm mostly) as well as Family: The Secret Heritage (since I want my character to focus on Gates magic). Note that Family: Sky Pirates does have a pretty big penalty, so you might not want to choose it if you’re a beginner. I also decided to choose the History: Descended of Traitors option. This is an example of a negative background. While I suffer drawbacks in terms of -2 starting Relationship with 10 random students, I get an extra point to spend in any character creation option as a tradeoff. There are multiple background flaws such as this. If you ever find yourself short on character creation points, consider investing in one of these negative background options if you think the drawback is worth it.

This page concerns any skills or aptitudes your character may start out with. For Vivianne I have chosen Prodigy: Negation and Prodigy: Secrets and Silence for the skill bonuses. This is just for my personal choice. Like always, pick whichever feels better for you. Some choices here like Prodigy: Battle-born raise attributes.

The next page concerns any prior education or apprenticeships your character may have had. For Vivianne I chose Apprenticeship: Spy, for the point in Finesse.

This page deal with Familiars. Familiars are an odd role in Academagia. While you can use their skills to occasionally help you in specific skill rolls, this requires also leveling up their subskills as well as your bond with them to have any major effect. Time that could be invested into your character instead would have to be spend on your Familiar. Unfortunately, aside from a few adventures, Familiars don’t play a major factor in the overall game, though the developers said they would play a bigger part in Year 2. That is not to say they’re a complete waste though. If your ideal character is someone who has an intense bond with their Familiar, then you have the option of focusing on that. Like previously mentioned, this game is about time investment, and you have the option to decide your priorities. The list here shows the most common types of Familiars you can start with. The Familiar: Exotic option gives you a unique Familiar randomly chosen from 21 other species, ranging from common animals like a fish or a ferret to something colorful like a monkey or a carnivorous plant. If you choose the Familiar: Rock option, you start with a pet rock that is actually somewhat detrimental to your character, though you do get a free background point as a tradeoff. You also have the option to choose no Familiar at all, in which case you get the default Familiar, Pamela, a talking Spirit. Here I’ll pick Familiar: Exotic, so I can possibly address Familiars in the future for anyone interested.

The next page deals with any starting items your character may have inherited. I actually did not pick anything here for Vivianne, as none of the choices fit what I wanted. But if something tickles your fancy, go for it.

After you have exhausted all the dialogue, you should come across this screen. This will be what you use to organize your schedule. It is organized by weeks, with the date range listed at the top, along with the month (in this case, Athonos). Usually you would only see seven entries. But in Academagia, holidays count as entirely separate days, rather than being a substitute for one of the days of the week. So take advantage of the extra time! Though do be aware that holidays usually have a special event tied with them. The holiday for the beginning of the year is Juvenalia. I will go over the special event when we reach it.

Under each day, you'll notice 3 entries. These list out your scheduled actions for the day. By clicking the small icon by each entry, you can choose from an extensive list of options. The entries correspond to a morning, midday, and evening timeslot respectively. Notice that for weekdays, the first two entries are automatically allocated to class attendance. While you can change these and skip class, there are possible ramifications. We will cross that bridge when we reach it. For now, go ahead and try to change the schedule for Juvenalia.

A panel will appear detailing your list of options for the selected timeslot. Note that there are four categories to choose from:

  • Choose Action: Lists your basic actions that you can take, such as studying, or engaging an adventure
  • Cast Spell: Lists the spells you know and can cast. As you learn more phemes and spells, they will be added to this list
  • Use Item: Use any item from your inventory.
  • Use Ability: List any special abilities you may know. These can include a wide variety of options, ranging from undergoing a special task to reaping the benefits of a special location. As you gain or learn new abilities, they will be added to this list

In my example, I decide to allocate my timeslot to Study at the Venalicium Library. This has the benefit of expanding the Study level of a class of my choice by 1, as well as gaining a step in a random subskill under the Research parent skill. Note the terminology; "Expand" and "Gain" denote permanent increases, while terms like "Increases" is usually for only temporary buffs. Click the orb icon to confirm any decision you make. After you have made choices to your satisfaction for all 3 timeslots, click the brown circle in the lower left of the schedule panel.

A list will appaear in your information panel (the far-right one by default). Under each heading you will see you decision for each timeslot, as well as special information pertaining to each one. For example, my timeslot for the morning is dedicated to the Train action, which will Expand a subskill of my choice by 1. My choice can by made by clicking on the icon next to the blank Train entry, and picking the desired subskill. Note that only subskills can be expanded in this way. The level of your parent skills depends on the level of your subskills. More precisely, the level is equal to the level of your third highest subskill under that parent skill. So if you want to increase your parent skill level, you need to focus on at least 3 of the subskills under it. For example:

Here is the list of subskills under the Negation parent skill for Vivianne. Note that while the highest level subskill is Theory of Negation at level 3, the parent Negation skill is still only level 1. That's because my next two highest subskills are tied at level 1. In order to increase my Negation parent skill to level 2, I would need to increase two choices out of Negation Methods, Negation Phemes, or Negation Spells to level 2 as well. If you look at a skill and see less than three subskills listed, it means that you need to discover the other subskills before they appear. I will go into how this can happen later.

For Vivianne, I decide to train Social Skills (School Survival). School Survival subskills are pretty important in the beginning, so it is worth investing in some of them early on. If you want to spoil yourself on the possible benefits of each subskill, you can check the Academagia wiki. My second timeslot is dedicated to the Follow Your Parent's Instructions ability. I have this ability as I chose the Family: The Secret Heritage background in the creator character, so this option will not appear for you unless you have done the same. Under this ability, I have no choice in what subskills are expanded, so none of the entry boxes can be changed. One of the special effects of this ability is that it Expands my Parental Approval, which governs how much allowance you receive from your parents on a bi-weekly basis.

My last option for Vivianne is the aforementioned Study at the Venalicium Library. ability. You may have noticed that by each heading, there is an entry called "Stress Bonus". If you input a number in here, then you apply this bonus to any rolls made for that action. The tradeoff is that you get that much Stress added to your character at the end of the day. In this game, Rolls are everything; Academagia is basically a text RPG after all. In order to determine whether or not you succeed in an action, a roll is made versus a specfic number, and you succeed if the result is equal to or higher than this number. I will go more into Roll mechanics when we come across our first event decision.

One final thing to note is another entry you may have noticed under each heading that corresponds to a specific location. For each action, you may choose the location where you undertake such action. Some locations offer benefits and bonuses to certain skills and subskills, so if you are undertaking an action that involves rolling against a specific skill/subskill, it is worth changing the location. Some actions and abilities take place in a specific location however. For example, the Follow Your Parent's Instructions ability specifically takes place in the Euneycia's haven location, so I do not have the ability to change the location entry. When you are finished making your decisions for each timeslot, go ahead and the red circle at the bottom to initiate everything.

For the first day, you'll automatically encounter the starting event, where you meet your mentor, Oan. Go ahead and read the whole thing, and be aware you can change pages by scrolling with your mouse wheel. After you have read everything, you'll notice the choices at the bottom.

Both choices are green, which means they are automatic successes. Later choices will not always succeed, and you can check your chance of success by the color of the text. I will explain this soon. For now, I highly suggest choosing the first option. This unlocks the Tutorial adventure, which is a very nice way of learning a couple of the basic mechanics of the game, while experiencing a typical Adventure format. That's not to mention the rewards you can potentially earn, with a relatively low difficulty tradeoff. In any case, Vivianne will gladly be seeking the advice of her mentor. Validate your orders to input your decision.

Once you initiate the tutorial, more text will appear. Oan will go over the types of reprimands. Academic Reprimands occur if your grades are awful in a class, while Conduct Reprimands occur if you are seen with an illegal item, if you are caught trespassing or skipping class, or even if another student falsely squeals on you. If you are given a Conduct Reprimand, your personal inventory and backpack are searched, and any illegal items are confiscated, so be warned! Otherwise many things can lead to a conduct reprimand, so don't be too concerned if you are hit with one. Reprimands usually land you in Detention however. I will go over how to get out of detention in a separate section. The last thing she mentions is the College merit system. If you are familiar with the House point system in Harry Potter, this is similar. Students in each college can earn merit points, either form certain special events, or by doing the Compete action. Your College can also lose merit points, such as when you fail certain random events. Whenever a College is first to pass a certain threshold of merit points, every student in that College will receive a prize. The merit prizes are nothing game breaking, so don't be upset if your College doesn't win. However, if you are interested in the merit race, than I advise dedicating some time now and again into Competing for points. If your College is in the lead, other students may be more inclined to compete as well, helping you in your efforts.

After you have read everything, you will be met with another decision, where Oan asks you your strength.

Whatever options appear depends on your characters attributes. Note that you may have more options than are visible, which can be reaching by clicking the arrow icons. Whatever you pick is entirely up to you, and how you view your character. You do receive a relevant bonus though depending on your decision. Since I consider Vivianne a serious and studious person, I choose

After this final decision, Oan notifies you that you can continue the tutorial in future adventures. The "Request a Meeting with your Mentor" adventure is a very good starting adventure, as it teaches mechanics while also putting you up against fairly easy rolls. We will definitely be engaging in the future phases of this adventure later.

After your first day has ended, you will be brought to the results screen. This fairly extensive list details all of your actions of the day, as well as their results. Any other events that has affected your character will also be shown here. For example:

In the morning timeslot, Vivianne succeeded in Training her Social Skills subskill. As a result, it was Expanded by 1 skill step, so it is now level 2. Note that there is a difference between skill steps and skill levels. In order to increase a subskill, you need to expand it by a certain number of skill steps. This is seen in the "Need for Next Level: X of Y" section for each subskill. The amount of skill steps you need per level depends on the parent attribute of that subskill. The rewards for level 2 Social Skills is knowledge of the Temperance, Conversation, and Listen subskills, all of which fall under the Befriend parent skill. This is nice, as a high Befriend skill increases your chance of success at making friends, and adding people to your Clique.

In the afternoon, Vivianne succeeded at the Follow your Parents' instructions ability. This increased her parental approval by 1, and expanded her Courage (Forge) subskill by 1 skill step, increasing it to level 2. The rewards for Courage level 2 are "Ben-Dael, on Courage", which is merely a lore entry. These are mainly for flavor, and teach a lot of the worldbuilding behind Academagia. The other reward is the Anger pheme, which is now added to my phemes collection.

The final timeslot was where Vivianne studies at the Venalicium Library. Her Negation study level increased by 1, which in turn also increased her Relationship level with Polisena Briardi (the Negation professor) by 1 as well. As a result, the book icon next to the Negation skill now has a 1 inside, denoting Vivianne's current study level. Note the the maximum Study level for every class is 10, so don't worry about trying to get it any higher. The random Research subskill that was expanded turned out to be the Library Knowledge subskill. This is fortunate, as this adds the Efficient Research ability to my options. This has the chance to Increase my choice of subskill by 2 for one week. Note the terminology "Increase" this mean that the buff is only temporary, and the chosen subskill reverts back to its original level at the end of this duration. Still, this is a very useful buff for the early game.

The next section is the Matters that Concern You section. This shows anything else that happened in the day that affects your character. For the first day, it's pretty long. Parent Approval:1 shows Vivianne's current P.A. The next listings show which students in Vernin College decided to compete. The next entry shows that Vivianne's Concentration (Enspell) subskill increased by 1 skill level (NOT skill step!). This is the reward for my choice in the tutorial adventure; yours will vary based on whatever you picked. The remainging entries show all the subskills, locations, lore, and abilities that Vivianne learned as a result of "Deus Ex Machina", which means that they are automatic based on the game. Since Vivianne is in Vernin, she learned about the Vernin Common Room and Grand Forge locations. She also learned the classroom locations for her chosen classes. If you are mostly interested in whatever important thing your character learned, they appear at the bottom of the section.

Here you can see that Vivianne learned the aforementioned Efficient Research ability, as well as the Tidy after the Smiths ability, which is a reward for learning about the Vernin Grand Forge. She also received Minor Focus as a reward from her increased Concentration subskill. This is a permanent buff which increases Vivianne's stress maximum attribute by 1. The last section of the results page shows the merit rankings of all the colleges.

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